Jurassic World Adventure
Dark Ride - Universal Beijing Resort - Beijing, China
Project Details
Tools Used
- 3ds Max / Maxscript
- Python
- GitHub
- Unreal Engine
- After Effects
My Scope
- Ride Vehicle Motion Choreography
3D Animation - Show Effect Animation
- Media & Show Effect Sequencing
- Custom 3ds Max Tool Development
Motion Data Analysis & I/O - Additional Animatic Integration & Rendering
- Vendor Coordination
Awards
- 2022 - THEA Award:
Outstanding Achievement - Attraction - 2022 - THEA Award:
Outstanding Achievement - Theme Park (awarded to UBR) - 2022 - VES Award:
Outstanding Visual Effects in a Special Venue Project (ride media)
Project Involvement Timeline
For Jurassic World Adventure, I was brought on to support our lead ride animator. I took on mechanical testing (FAT) profile development, media mock up support, and vendor coordination while we were still in Orlando.
Once we got to Beijing, I continued developing the motion profile and handled show timing synchronization across lighting, AV, show programming, and show control. I shared show recordings with synchronized timecode which enabled our vendors to sequence their elements prior to on-site integration.
In December 2020, I completely took over motion profile development and continued show sequencing for the attraction. I delivered the final ride motion profile and show element sequencing that was turned over to Park Operations in March 2021.
December 2018
Joined Project Team
Orlando
March 2019
FAT Profile Animation Began
Budapest
April 2019
Media Mock Up Support Began
Orlando
December 2019
Media Mock Up Support Wrapped
Orlando
July 2020
In-Field Test & Adjust Began
Beijing
March 2021
In-Field Test & Adjust Wrapped
Beijing