Untrainable
Stage Show - Universal Beijing Resort - Beijing, China
Project Details
Tools Used
- Disguise / OmniCal
- 3DS Max / Maxscript
- GitHub
- After Effects
My Scope
- Show Animatic Development
3D Animation - Disguise Server Programming
Sequencing & OmniCal - Media & Show Effect Sequencing
- Custom 3DS Max Tool Development
Motion Data Analysis and I/O
Awards
- 2022 - THEA Award:
Outstanding Achievement - Live Show - 2022 - THEA Award:
Outstanding Achievement - Theme Park - 2022 - Theme Park Insider Award:
Best Show
Project Involvement Timeline
For Untrainable, I built our show animatics using accurate performance specifications for all scenic elements. I helped Show Director Sylvia Haas determine the motions for all moving scenic pieces except for the dragons.
Once we felt comfortable with the show sequence, I rebuilt the animatics in Disguise to better integrate with our media partners. I worked closely with them sharing assets and maintaining our ground truth for our show timing.
In January 2020, I began in-field integration of the Disguise System. I was ultimately responsble for the Omnical installation & Disguise project that was turned over to Park Operations in May 2021. I also trained the park technical staff on how to operate and maintain the show video systems.
September 2018
Joined Project Team
Orlando
March 2020
Show Animatic Effort Began
Orlando
July 2020
Show Animatic Effort Wrapped
Orlando
January 2021
In-Field Test & Adjust Began
Beijing
June 2021
In-Field Test & Adjust Wrapped
Beijing