Monsters Unchained: The Frankenstein Experiment
Dark Ride - Epic Universe - Orlando, FL
Project Details
Tools Used
- 3ds Max / Maxscript
- Maya
- Unreal Engine / Blueprints
- Python / PySide2
- After Effects
- Audition
- GitHub
My Scope
- Scene Design & 3D Modeling
- Robot Motion Studies - Final Profiles Delivered by Andrew Carbonar & Thomas Stoeckert
- Ride System Technical Development
- Custom 3ds Max Tool Development
Motion Data Analysis & I/O - Haptic Pipeline Profiles
- Real-Time Animatic Development
- CG Rigging
Awards
- 2025 - THEA Award:
Outstanding Achievement - Attraction - 2025 - Golden Ticket Award:
Best Dark Ride - 2025 - Theme Park Insider Award:
Best New Attraction - 2026 - VES Award Nomination:
Outstanding Visual Effects in a Special Venue Project
Project Involvement Timeline
Starting in September 2018, I joined the Dark Universe team contributing new ride concepts, models, projection-mapped mock-ups, and animatics. My creative contributions to the attraction resulted in a patent I share with Dante Bruno.
On the technical side, I built the haptic animation pipeline, real-time animatic pipeline, show programming tools, and did extensive work on the development of the ride system.
In early 2020, I handed off the attraction to Andrew Carbonar and Thomas Stoeckert. They developed the attraction from that point until it opened with Epic Universe in Orlando in May 2025.
Sept 2018
Joined Project Team
Orlando
Sept 2019
Prototype Vehicle Mockup Began
Orlando
October 2019
Prototype Vehicle Mockup Wrapped
Orlando
Dec 2019
SFX Illusion Mockups Began
Orlando
Jan 2020
SFX Illusion Mockups Wrapped
Orlando
February 2020
Project Handoff
Orlando