Ani-Mayhem
Interactive Dark Ride - Warner Bros. World - Abu Dhabi, UAE
Project Details
Tools Used
- Unity
- Maya
- Python / PySide2
- After Effects
My Scope
- Ride Vehicle Motion Choreography
*Please note: Final Animation Delivered by ETF - Media Sequencing
- Scenic Prop Modeling
- Custom Maya Tool Development
Motion Data Analysis and I/O - Real Time Animatic Development & Rendering
Awards
- 2019 - THEA Award:
Outstanding Achievement - Theme Park
Project Involvement Timeline
As an intern and 3D Modeling Associate, I modeled many of the props that populated the scenes in Ani-Mayhem. After a few key employees moved on from Thinkwell, I took over the maintenance of our real-time attraction simulation.
While managing our attraction simulation, I made timing and animation adjustments, added media elements to Unity, rendered ride animatics, and shared motion data with our vendors.
February 2016
Joined Project Team
Los Angeles
February 2017
Modeling Effort Wrapped
Los Angeles
March 2017
Took Over Simulation Work
Los Angeles
March 2018
Left Project Team
Los Angeles