Ani-Mayhem

Interactive Dark Ride - Warner Bros. World - Abu Dhabi, UAE


Project Details

Tools Used

  • Unity
  • Maya
  • Python / PySide2
  • After Effects

My Scope

  • Ride Vehicle Motion Choreography
    *Please note: Final Animation Delivered by ETF
  • Media Sequencing
  • Scenic Prop Modeling
  • Custom Maya Tool Development
    Motion Data Analysis and I/O
  • Real Time Animatic Development & Rendering

Awards

  • 2019 - THEA Award:
    Outstanding Achievement - Theme Park

Project Involvement Timeline

As an intern and 3D Modeling Associate, I modeled many of the props that populated the scenes in Ani-Mayhem. After a few key employees moved on from Thinkwell, I took over the maintenance of our real-time attraction simulation.

While managing our attraction simulation, I made timing and animation adjustments, added media elements to Unity, rendered ride animatics, and shared motion data with our vendors.

February 2016

Joined Project Team
Los Angeles

February 2017

Modeling Effort Wrapped
Los Angeles

March 2017

Took Over Simulation Work
Los Angeles

March 2018

Left Project Team
Los Angeles